State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 Boxing Games in the UK, Q4 2022

Discover the performance of the top 5 boxing games in the UK during Q4 2022, including trends in downloads, revenue, and active users.

Top 5 Boxing Games in the UK, Q4 2022

In the fourth quarter of 2022, the top 5 boxing games on a unified platform in the United Kingdom showcased varied performance metrics. Here's an overview based on the data from Sensor Tower.

Punch Guys From Rollic Games, had a mixed quarter. Weekly revenue peaked at around $150 in mid-November, with a notable rise from $87 at the beginning of October. Weekly downloads showed a significant spike, reaching over 10K in late November, before stabilizing around 8K by the end of December. Active users started at approximately 16.6K in late September, peaked at 19.3K in mid-October, and ended the quarter at roughly 16K.

Real Boxing 2 Published by Vivid Games S.A., experienced a steady decline in weekly revenue, starting at about $2.5K in late September and dropping to $1.1K by mid-December, before slightly recovering to $1.6K in the last week of December. Downloads also saw a downward trend, starting at 7.2K, dipping to 2.3K in early December, and then recovering to 7.2K by the end of the quarter. Active users followed a similar pattern, starting at 11.7K and dropping to 4.5K in early December, before rising to 10.5K by the end of the year.

EA SPORTS™ UFC® 2 From Electronic Arts, maintained a consistent performance with weekly revenue fluctuating between $447 and $1.2K. Downloads remained relatively stable, ranging from 3.9K to 5.8K throughout the quarter. Active users stayed robust, starting at 31.7K in late September and ending the quarter at a similar level of 31.7K.

I, The One - Fighting Games Published by Azur Interactive Games Limited, saw modest revenue fluctuations, peaking at $114 in late October and ending at $51 in the last week of December. Downloads showed a positive trend, growing from 2.2K in late September to 5.3K by the end of December. Active users also increased, starting at 15.2K and reaching 21.8K by the end of the quarter.

Idle Workout Master: Boxbun From EZ Games, had minimal revenue throughout the quarter, peaking only at $14. Downloads fluctuated, peaking at 3.7K in mid-December before dropping to 2.7K by the end of the year. Active users showed a slight increase, starting at 4.6K in late September and ending at 4K by the end of December.

For more detailed insights into the performance of these apps, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023